Razor
Claymore
A boy who lives among the wolves in Wolvendom of Mondstadt, away from human civilization. As agile as lightning.
Talent Book
Resistance
Boss
Ascension Materials
ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Physical DMG Bonus | Ascension Materials |
0 | 1 | 1003 | 20 | 63 | 5% | 50% | 0% | |
20 | 2577 | 50 | 162 | 5% | 50% | 0% | ||
1 | 20 | 3326 | 65 | 209 | 5% | 50% | 0% | 1 3 3 20,000 |
40 | 4982 | 97 | 313 | 5% | 50% | 0% | ||
2 | 40 | 5514 | 108 | 346 | 5% | 50% | 7.5% | 3 2 10 15 40,000 |
50 | 6343 | 124 | 398 | 5% | 50% | 7.5% | ||
3 | 50 | 7052 | 138 | 443 | 5% | 50% | 15% | 6 4 20 12 60,000 |
60 | 7881 | 154 | 495 | 5% | 50% | 15% | ||
4 | 60 | 8413 | 164 | 528 | 5% | 50% | 15% | 3 8 30 18 80,000 |
70 | 9241 | 180 | 580 | 5% | 50% | 15% | ||
5 | 70 | 9773 | 191 | 613 | 5% | 50% | 22.5% | 6 12 45 12 100,000 |
80 | 10602 | 207 | 665 | 5% | 50% | 22.5% | ||
6 | 80 | 11134 | 217 | 699 | 5% | 50% | 30% | 6 20 60 24 120,000 |
90 | 11962 | 234 | 751 | 5% | 50% | 30% |
DPS Build 👍
Regarding Weapon Choices: Wolf's Gravestone: While the passive is inactive, this weapon outperforms Skyward Pride in every scenario except crowd battles. Redhorn Stonethresher: Depending on the amount of ATK% buffs you're getting, this weapon can overtake Wolf's Gravestone in personal damage. The Unforged: The playstyle with this weapon becomes a lot more comfortable without having to worry about snapshotting Wolf's Gravestone / Song of Broken Pines buffs for Sub DPSes, while also granting more Shield Bonus for better Shield uptime. A shielder is required for this, with Zhongli being the most ideal option. Serpent Spine: At [C6] and high refinement Serpent Spine, it is better to run an ATK% Goblet over Physical Damage%. This is due to the oversaturation of damage bonuses (ascension stat + Serpent Spine) in addition to the fact that Electro accounts for a significant portion of Razor's damage. An in-depth explanation can be found here. It is also worth noting that an [R5] Serpent Spine with max stacks can outperform all 5✩ weapons at [R1]. Skyward Pride: This weapon is viable with a Physical DMG goblet, as the damage dealt through its passive scales with Physical%. Regarding Artifact Sets: Pale Flame (2) Bloodstained Chivalry (2): This set is better if your ATK% is covered by your substats, otherwise you would be better off running Gladiator's Finale (4). This is only recommended to those who have no immediate access to a decent Pale Flame (4) set, otherwise you would be better off investing on Pale Flame pieces, regardless of weapon choice.
ABILITY TIP
Razor's EB grants you an Electro Status when you basic attack while burst is in-effect, that means it can be used for status-cleansing (no particular effective element). Can only be done on himself.
MAIN STATS
ATK%
Physical DMG
Crit Rate / DMG
SUB STATS
1. Crit Rate / DMG
2. ATK%
3. Energy Recharge
4. Elemental Mastery
5. Flat ATK
TALENT PRIORITY
Normal Attack
Burst
Skill
WEAPONS
Wolfish Tracker
Increases ATK by 20%/25%/30%/35%/40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40%/50%/60%/70%/80% for 12s. Can only occur once every 30s.
ATK
608
ATK
49.6%
1
Wolf's Gravestone
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16%/20%/24%/28%/32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess 4 Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12%/15%/18%/21%/24% and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
ATK
741
Physical DMG Bonus
20.7%
2
Song of Broken Pines
Gokadaiou Otogibanashi
DEF is increased by 28%/35%/42%/49%/56%. Normal and Charged Attack DMG is increased by 40%/50%/60%/70%/80% of DEF.
ATK
542
CRIT DMG
88.2%
3
Redhorn Stonethresher
Golden Majesty
Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
ATK
608
ATK
49.6%
4
The Unforged
Wavesplitter
Every 4s a character is on the field, they will deal 6%/7%/8%/9%/10% more DMG and take 3%/2.7%/2.4%/2.2%/2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG.
ATK
510
CRIT Rate
27.6%
5
Serpent Spine
Sky-ripping Dragon Spine
Increases all DMG by 8%/10%/12%/14%/16%. After using an Elemental Burst, a vacuum blade that does 80%/100%/120%/140%/160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades.
ATK
674
Energy Recharge
36.8%
6
Skyward Pride
Lithic Axiom: Unity
For every character in the party who hails from Liyue, the character who equips this weapon gains a 7%/8%/9%/10%/11% ATK increase and a 3%/4%/5%/6%/7% CRIT Rate increase. This effect stacks up to 4 times.
ATK
510
ATK
41.3%
7
Lithic Blade
Crush
On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240%/300%/360%/420%/480% ATK DMG to opponents within a small AoE. Can only occur once every 15s.
ATK
565
ATK
27.6%
8
Prototype Archaic
ARTIFACTS
3
2 Set Bonus
Physical DMG is increased by 25%.
4 Set Bonus
When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
2 Set Bonus
Physical DMG +25%
4 Set Bonus
After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.
Normal Attack: Steel Fang
Normal Attack
Perform up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, perform a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Claw and Thunder
Hunts his prey using the techniques taught to him by his master and his lupical.
Press
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.
Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
In the moment when lightning strikes, you can sometimes glimpse the look of a predator sizing up his prey deep within Razor's eyes.
Lightning Fang
Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
The Wolf Within will fight alongside Razor for the skill's duration.
The Wolf Within
- Strikes alongside Razor's normal attacks, dealing Electro DMG.
- Raises Razor's ATK SPD and Electro RES.
- Causes Razor to be immune to DMG inflicted by the Electro-Charged status.
- Disables Razor's Charged Attacks.
- Increases Razor's resistance to interruption.
These effects end when Razor leaves the battlefield.
When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
The wolf has awoken. The hunt is on.
Passive Talents
Awakening
Decreases Claw and Thunder's CD by 18%.
Using Lightning Fang resets the CD of Claw and Thunder.
Hunger
When Razor's Energy is below 50%, increases Energy Recharge by 30%.
Wolvensprint
Decreases sprinting Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Wolf's Instinct
Picking up an Elemental Orb or Particle increases Razor's DMG by 10% for 8s.
Suppression
Increases CRIT Rate against opponents with less than 30% HP by 10%.
Soul Companion
Increases the Level of Lightning Fang by 3.
Maximum upgrade level is 15.
Bite
When casting Claw and Thunder (Press), opponents hit will have their DEF decreased by 15% for 7s.
Sharpened Claws
Increases the Level of Claw and Thunder by 3.
Maximum upgrade level is 15.
Lupus Fulguris
Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG.
When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder.