Sangonomiya Kokomi
Catalyst
The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.
Talent Book
Transience
Boss
Ascension Materials
ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Hydro DMG Bonus | Ascension Materials |
0 | 1 | 1049 | 18 | 51 | 5% | 50% | 0% | |
20 | 2720 | 47 | 133 | 5% | 50% | 0% | ||
1 | 20 | 3619 | 63 | 177 | 5% | 50% | 0% | 1 3 3 20,000 |
40 | 5416 | 94 | 264 | 5% | 50% | 0% | ||
2 | 40 | 6055 | 105 | 295 | 5% | 50% | 7.2% | 3 2 10 15 40,000 |
50 | 6966 | 121 | 340 | 5% | 50% | 7.2% | ||
3 | 50 | 7818 | 136 | 381 | 5% | 50% | 14.4% | 6 4 20 12 60,000 |
60 | 8738 | 152 | 426 | 5% | 50% | 14.4% | ||
4 | 60 | 9377 | 163 | 457 | 5% | 50% | 14.4% | 3 8 30 18 80,000 |
70 | 10306 | 179 | 503 | 5% | 50% | 14.4% | ||
5 | 70 | 10945 | 190 | 534 | 5% | 50% | 21.6% | 6 12 45 12 100,000 |
80 | 11885 | 207 | 580 | 5% | 50% | 21.6% | ||
6 | 80 | 12524 | 218 | 611 | 5% | 50% | 28.8% | 6 20 60 24 120,000 |
90 | 13471 | 234 | 657 | 5% | 50% | 28.8% |
SUPPORT Build 👍
Support Kokomi focuses on just using her Elemental Burst before her Elemental Skill's duration ends to refresh her skill duration. This allows 100% uptime on Hydro application from her Elemental Skill for Freeze / Electro-charge teams. Regarding Weapon Choices: Hakushin Ring: This weapon can provide Elemental DMG% for the team in Electro-charged teams and will outperform Prototype Amber if you value damage more than healing. Sacrificial Fragments: Can be useful as Kokomi won't need to use her Elemental Burst to reset her skill duration. This allows for smoother rotations as she will not face the problem of missing out on the reset for her Elemental Skill due to not casting Burst in time. Regarding Artifact Sets: Tenacity of the Millelith (4): With proper extension of Kokomi's Elemental Skill, she can maintain near 100% uptime on this artifact set's 4 piece effect. Ocean Hued Clam (4): This ranking assumes Kokomi is being used only for her Elemental Skill. If she is being used to attack onfield during Elemental Burst, this set may overtake Tenacity of the Millelith (4). Regarding Main Stats and Sub Stats: Energy Recharge: Prioritise Energy Recharge first to ensure you can always use Elemental Burst before the Elemental Skill expires in order to maintain Hydro application. Mainstats are not important for Tenacity of the Millelith (4) if you do not need the extra healing. Focus on Energy Recharge substats instead.
ABILITY TIP
Kokomi's Elemental Burst dynamically alters her skill's damage, this means that you cannot use her Burst to snapshot the buff onto the Skill and swap out.
MAIN STATS
Energy Recharge / HP%
HP%
Healing Bonus / HP%
SUB STATS
1. Energy Recharge
2. HP%
3. ATK%
4. Flat HP
5. Flat ATK
TALENT PRIORITY
Skill
Burst
WEAPONS
Heritage
When switching characters, the new character taking the field has their ATK increased by 24%/30%/36%/42%/48% for 10s. This effect can only occur once every 20s.
ATK
401
HP
35.2%
1
Thrilling Tales of Dragon Slayers
Gilding
Using an Elemental Burst regenerates 4/4.5/5/5.5/6 Energy every 2s for 6s. All party members will regenerate 4%/4.5%/5%/5.5%/6% HP every 2s for this duration.
ATK
510
HP
41.3%
2
Prototype Amber
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10%/12.5%/15%/17.5%/20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
ATK
565
Energy Recharge
30.6%
3
Hakushin Ring
Composed
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
ATK
454
Elemental Mastery
221
4
Sacrificial Fragments
ARTIFACTS
4
Choose 2
2 Set Bonus
Character Healing Effectiveness +15%
4 Set Bonus
Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
2 Set Bonus
Healing Bonus +15%.
4 Set Bonus
When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
2 Set Bonus
HP +20%
4 Set Bonus
When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Normal Attack: The Shape of Water
Normal Attack
Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time.
Plunging Attack
Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Kurage's Oath
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.
Bake-Kurage
Deals Hydro DMG to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Kokomi needs timely "refreshment" in order to maintain optimal work efficiency.
Nereid's Ascension
Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
Ceremonial Garment
- Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
- When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
- Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.
Passive Talents
Tamanooya's Casket
If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
Song of Pearls
While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.
Princess of Watatsumi
Decreases swimming Stamina consumption for your own party members by 20%.
Not stackable with Passive Talents that provide the exact same effects.
Flawless Strategy
Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate.
At Water's Edge
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG.
This DMG is not considered Normal Attack DMG.
The Clouds Like Waves Rippling
Sangonomiya Kokomi gains the following Healing Bonuses with regard to characters with 50% or less HP via the following methods:
- Kurage's Oath Bake-Kurage: 4.5% of Kokomi's Max HP.
- Nereid's Ascension Normal and Charged Attacks: 0.6% of Kokomi's Max HP.
The Moon, A Ship O'er the Seas
Increases the Level of Nereid's Ascension by 3.
Maximum upgrade level is 15.
The Moon Overlooks the Waters
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her.
This effect can occur once every 0.2s.
All Streams Flow to the Sea
Increases the Level of Kurage's Oath by 3.
Maximum upgrade level is 15.
Sango Isshin
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.