Yae Miko
Catalyst
Lady Guuji of the Grand Narukami Shrine. Also serves as the editor-in-chief of Yae Publishing House. Unimaginable intelligence and cunning are hidden under her beautiful appearance.
Talent Book
Light
Boss
Ascension Materials
ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Ascension Materials |
0 | 1 | 807 | 26 | 44 | 5% | 50% | |
20 | 2095 | 69 | 115 | 5% | 50% | ||
1 | 20 | 2787 | 91 | 153 | 5% | 50% | 1 3 3 20,000 |
40 | 4170 | 137 | 229 | 5% | 50% | ||
2 | 40 | 4662 | 153 | 256 | 9.8% | 50% | 3 2 10 15 40,000 |
50 | 5364 | 176 | 294 | 9.8% | 50% | ||
3 | 50 | 6020 | 197 | 330 | 14.6% | 50% | 6 4 20 12 60,000 |
60 | 6729 | 220 | 369 | 14.6% | 50% | ||
4 | 60 | 7220 | 236 | 396 | 14.6% | 50% | 3 8 30 18 80,000 |
70 | 7936 | 260 | 435 | 14.6% | 50% | ||
5 | 70 | 8428 | 276 | 462 | 19.4% | 50% | 6 12 45 12 100,000 |
80 | 9151 | 300 | 502 | 19.4% | 50% | ||
6 | 80 | 9643 | 316 | 529 | 24.2% | 50% | 6 20 60 24 120,000 |
90 | 10372 | 340 | 569 | 24.2% | 50% |
OFF-FIELD DPS Build 👍
Regarding Weapon Choices: Lost Prayer to the Sacred Winds: If Yae is in an Aggravate team, this weapon is better than Skyward Atlas. A Thousand Floating Dreams: If Yae is in an Aggravate team, this weapon is better than Skyward Atlas and Lost Prayer to the Sacred Winds. Solar Pearl: This weapon benefits a lot from refines and attack buffs like Bennett. [R5] Solar Pearl without buffs, or a low refine Solar Pearl with Bennett buff can perform similar to Skyward Atlas. Note that you should do a Normal Attack when you swap in and before you swap out of Yae Miko to keep good uptime on the passive. The Widsith: In Aggravate teams specifically, this weapon ranks much higher and can outperform the 5 stars. Otherwise, it is recommended to use the other options above Widsith for more consistent damage. Hakushin Ring: This weapon's passive can buff your other team members, which may be more beneficial than Yae Miko's personal damage depending on the team and rotation used. Note that the passive cannot be triggered when off-field. Regarding Artifact Choices: Emblem of Severed Fate (4): This set works best for Yae in multi-target scenarios where her Elemental Burst hits multiple enemies and she is bursting every rotation. This set also provides more value if she's used WITHOUT Raiden (due to the higher ER requirements). Gilded Dreams (4): If Yae is used in an Aggravate / Spread focused team, this set will be equal to Emblem of Severed Fate (4). +18% ATK set (2) / Thundering Fury (2) / Emblem of Severed Fate (2): Using a combination of these artifact sets works best for Yae in single-target scenarios. These also provide more value if she's paired WITH Raiden (due to lower ER requirements). Thundersoother (4): Assuming you are able to maintain 100% uptime on its passive, this is Yae's BiS set. This set works best for Yae in Electro-charged teams. Tenacity of the Millelith (4): This set trades off a portion of Yae's damage in return for a party wide 20 ATK% buff. If you have good pieces as a result of farming Pale Flame (4) (for Eula or otherwise) this can be a good option for her. Not recommended to specifically farm this set for Yae. Regarding Substat Choices: Elemental Mastery: In Aggravate teams, this substat is much more potent, rivaling ATK%. Regarding Talent Priority: Do note that Yae's Elemental Burst does more damage than her Elemental Skill when it hits multiple enemies, and in some setups requiring high ER its more efficient to simply ult every second rotation rather than try to stack enough ER substats. Big thanks to Fob#6835 for helping us with the weapon/artifact rankings. Elemental Mastery can be viable as a Sands choice in Aggravate teams**
ABILITY TIP
Start your rotations with Yae's Elemental Skill to amplify her Elemental Burst damage. Burst combo: - Skill > Skill > Skill > Burst > Skill > Skill > Skill (After the first set of EEE you usually swap out and go through your buff rotation before swapping back to burst) Take note that none of Yae Miko's abilities snapshot.
MAIN STATS
Energy Recharge / ATK%
Electro DMG
Crit Rate / DMG
SUB STATS
1. Crit Rate / DMG
2. ATK%
3. Energy Recharge
4. Elemental Mastery
5. Flat ATK
TALENT PRIORITY
Skill
Burst
WEAPONS
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12%/15%/18%/21%/24% for 16s. Max 3 stacks. This character will gain 12%/15%/18%/21%/24% All Elemental DMG Bonus when they possess 3 stacks.
ATK
608
CRIT DMG
66.2%
1
Kagura's Verity
Wandering Clouds
Increases Elemental DMG Bonus by 12%/15%/18%/21%/24%. Normal Attack hits have a 50% chance to earn the favor of the clouds, which actively seek out nearby opponents to attack for 15s, dealing 160%/200%/240%/280%/320% ATK DMG. Can only occur once every 30s.
ATK
674
ATK
33.1%
2
Skyward Atlas
Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8%/10%/12%/14%/16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
ATK
608
CRIT Rate
33.1%
3
Lost Prayer to the Sacred Winds
Golden Majesty
Increases Shield Strength by 20%/25%/30%/35%/40%. Scoring hits on opponents increases ATK by 4%/5%/6%/7%/8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
ATK
608
ATK
49.6%
4
Memory of Dust
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20%/25%/30%/35%/40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20%/25%/30%/35%/40% for 6s.
ATK
510
CRIT Rate
27.6%
5
Solar Pearl
A Thousand Nights' Dawnsong
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32/40/48/56/64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10%/14%/18%/22%/26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40/42/44/46/48. Multiple such effects from multiple such weapons can stack.
ATK
542
Elemental Mastery
265
6
A Thousand Floating Dreams
People of the Faltering Light
Increases Energy Recharge by 24%/30%/36%/42%/48% for 10s after using an Elemental Skill.
ATK
565
ATK
27.6%
7
Oathsworn Eye R5
Debut
When the character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60%/75%/90%/105%/120%. Aria: Increases all Elemental DMG by 48%/60%/72%/84%/96%. Interlude: Elemental Mastery is increased by 240/300/360/420/480.
ATK
510
CRIT DMG
55.1%
8
The Widsith
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10%/12.5%/15%/17.5%/20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
ATK
565
Energy Recharge
30.6%
9
Hakushin Ring
Infusion Scroll
Triggering an Elemental reaction grants a 8%/10%/12%/14%/16% Elemental DMG Bonus for 10s. Max 2 stacks.
ATK
565
Elemental Mastery
110
10
Mappa Mare
ARTIFACTS
2
Choose 2
2 Set Bonus
Electro DMG Bonus +15%
4 Set Bonus
Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
2 Set Bonus
Energy Recharge +20%
4 Set Bonus
Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
Normal Attack: Spiritfox Sin-Eater
Normal Attack
Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG.
Charged Attack
Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time.
Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground.
Yakan Evocation: Sesshou Sakura
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.
Sesshou Sakura
Has the following properties:
- Periodically strikes one nearby opponent with lightning, dealing Electro DMG
- When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.
This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
"The kitsune spirits sealed in the branches are all yakan who stooped to preying upon humans. The yakan are two grades lower than us Sky Kitsune, and so, I hardly see the problem with... asking that they do my bidding. Now, this doesn't mean that you humans should go learning from our grading systems, no indeed — and as for which of us, kitsune or human, is higher up in the pecking order... Heh, wouldn't you like to know?"
Great Secret Art: Tenko Kenshin
Legends of "kitsunetsuki," or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG.
When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.
Only at times like these will Yae reveal her Sky Kitsune form and wield lightning itself. None have seen the Lady Guuji's tails and lived to tell the story... so remember, as far as you are concerned, Lady Yae does not have a tail.
Passive Talents
The Shrine's Sacred Shade
When casting Great Secret Art: Tenko Kenshin, each Sesshou Sakura destroyed resets the cooldown for 1 charge of Yakan Evocation: Sesshou Sakura.
Enlightened Blessing
Every point of Elemental Mastery Yae Miko possesses will increase Sesshou Sakura DMG by 0.15%.
Meditations of a Yako
Has a 25% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is that of the base material.
Yakan Offering
Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself.
Fox's Mooncall
Sesshou Sakura start at Level 2 when created, their max level is increased to 4, and their attack range is increased by 60%.
The Seven Glamours
Increases the Level of Yakan Evocation: Sesshou Sakura by 3.
Maximum upgrade level is 15.
Sakura Channeling
When Sesshou Sakura lightning hits opponents, the Electro DMG Bonus of all nearby party members is increased by 20% for 5s.
Mischievous Teasing
Increases the Level of Great Secret Art: Tenko Kenshin by 3.
Maximum upgrade level is 15.
Forbidden Art: Daisesshou
The Sesshou Sakura's attacks will ignore 60% of the opponents' DEF.