Yelan
Bow
A mysterious person who claims to work for the Ministry of Civil Affairs, but is a "non-entity" on the Ministry of Civil Affairs' list.
Talent Book
Prosperity
Boss
Ascension Materials
ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | Ascension Materials |
0 | 1 | 1125 | 19 | 43 | 5% | 50% | |
20 | 2918 | 49 | 111 | 5% | 50% | ||
1 | 20 | 3883 | 66 | 147 | 5% | 50% | 1 3 3 20,000 |
40 | 5810 | 98 | 220 | 5% | 50% | ||
2 | 40 | 6495 | 110 | 246 | 9.8% | 50% | 3 2 10 15 40,000 |
50 | 7472 | 126 | 283 | 9.8% | 50% | ||
3 | 50 | 8386 | 142 | 318 | 14.6% | 50% | 6 4 20 12 60,000 |
60 | 9374 | 158 | 355 | 14.6% | 50% | ||
4 | 60 | 10059 | 170 | 381 | 14.6% | 50% | 3 8 30 18 80,000 |
70 | 11056 | 187 | 419 | 14.6% | 50% | ||
5 | 70 | 11741 | 198 | 445 | 19.4% | 50% | 6 12 45 12 100,000 |
80 | 12749 | 215 | 483 | 19.4% | 50% | ||
6 | 80 | 13434 | 227 | 509 | 24.2% | 50% | 6 20 60 24 120,000 |
90 | 14450 | 244 | 548 | 24.2% | 50% |
HIGH ENERGY REQUIREMENTS (OFF-FIELD DPS) Build 👍
Yelan is an off-field DPS who is able to apply Hydro via her Elemental Burst, this part of her kit acts similarly to Xingqiu's Elemental Burst. Yelan mainly scales off HP%, so don't build her with ATK%. Yelan also wants a lot of Energy Recharge to be able to maintain her Elemental Burst uptime, this can decrease depending on the number of Hydro units or energy providers in the team. Regarding Weapon Choices: Elegy for the End: This weapon is to be used only in reaction based comps such as Vape Hu Tao, Yelan's personal damage is lower than other options on this list, but is more beneficial for the team's damage per rotation. Mouun's Moon: This weapon works best at [R3+] and makes HP% Goblet potentially a stronger option instead of Hydro Bonus especially in comps with strong DMG% buffs. Sacrificial Bow: This ideally needs to be at refinement [R3-R5] to function properly in most Yelan teams rotations without desyncing the rotation and extending her field time. Aqua Simulacra: Can still perform well at high Energy Recharge as long as your minimum Energy Recharge requirements are met. Hunter's Path / Polar Star / Thundering Pulse: These weapons are very potent on Yelan being some of her best DPS weapons, but she doesn't take full advantage of them. It is recommended to use them on characters who benefit more from their passives. Regarding Artifact Main Stats: Goblet: HP% Goblet is to be used only if the Hydro DMG% option has terrible substats and HP% option has great substats, or if Yelan has strong DMG% buffs such as Emblem of Severed Fate (4) + Mouun's Moon (especially with refinements) or Raiden + Kazuha and so on. On top of that it's never recommended to run more than 2 HP% mainstat artifacts at a time. Regarding Talent Priority: Normal Attacks: Level this up only if you want to constantly use her Breakthrough Barbs. Big thanks to Vladone ツ#9281 and jstern25#1399 from Yelan Mains for helping us with the calculations.
MAIN STATS
Energy Recharge / HP%
Hydro DMG / HP%
Crit Rate / Crit DMG / HP%
SUB STATS
1. Energy Recharge
2. HP% ~= Crit Rate / DMG
3. Flat HP
TALENT PRIORITY
Burst
Skill
Normal Attack
WEAPONS
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
ATK
608
Energy Recharge
55.1%
1
Elegy for the End
Windfall
CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
ATK
454
Energy Recharge
61.3%
2
Favonius Warbow
The Cleansing Form
HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
ATK
542
CRIT DMG
88.2%
3
Aqua Simulacra
Composed
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
ATK
565
Energy Recharge
30.6%
4
Sacrificial Bow R3
ARTIFACTS
2
Choose 2
2 Set Bonus
Energy Recharge +20%
4 Set Bonus
Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
2 Set Bonus
HP +20%
4 Set Bonus
When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
2 Set Bonus
Hydro DMG Bonus +15%
4 Set Bonus
After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
2 Set Bonus
Elemental Burst DMG +20%
4 Set Bonus
Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
Normal Attack: Stealthy Bowshot
Normal Attack
Performs up to 4 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.
Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Lingering Lifeline
Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.
Tap
Moves a certain distance forward swiftly.
Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.
Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.
Depth-Clarion Dice
Deals AoE Hydro DMG and creates an "Exquisite Throw," which aids her in battle.
Exquisite Throw
Follows the character around and will initiate a coordinated attack under the following circumstances, dealing Hydro DMG based on Yelan's Max HP:
- Can occur once every second when your active character uses a Normal Attack.
- Will occur each time Yelan's Lifeline explodes and hits opponents.
"A gambling addiction is going to do you no good. I mean, let me just do the math for you as the dealer. What do you think your odds of beating me are, when I have seven dice and you, only one?"
Passive Talents
Turn Control
When the party has 1/2/3/4 Elemental Types, Yelan's Max HP is increased by 6%/12%/18%/30%.
Adapt With Ease
So long as an Exquisite Throw is in play, your own active character deals 1% more DMG. This increases by a further 3.5% DMG every second. The maximum increase to DMG dealt is 50%.
The pre-existing effect will be dispelled if Depth-Clarion Dice is recast during its duration.
Necessary Calculation
Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.
Enter the Plotters
Lingering Lifeline gains 1 additional charge.
Taking All Comers
When Exquisite Throw conducts a coordinated attack, it will fire an additional water arrow that will deal 14% of Yelan's Max HP as Hydro DMG.
This effect can trigger once every 1.8s.
Beware the Trickster's Dice
Increases the Level of Depth-Clarion Dice by 3.
Maximum upgrade level is 15.
Bait-and-Switch
Increases all party members' Max HP by 10% for 25s for every opponent marked by Lifeline when the Lifeline explodes. A maximum increase of 40% Max HP can be attained in this manner.
Dealer's Sleight
Increases the Level of Lingering Lifeline by 3.
Maximum upgrade level is 15.
Winner Takes All
After using Depth-Clarion Dice, Yelan will enter the Mastermind state.
In this state, all of Yelan's Normal Attacks will be special Breakthrough Barbs. These Breakthrough Barbs will have similar abilities to normal ones and the DMG dealt will be considered Charged Attack DMG, dealing 156% of a normal Breakthrough Barb's DMG.
The Mastermind state lasts 20s and will be cleared after Yelan fires 5 arrows.