Kujou Sara
Bow
A general of the Tenryou Commission. Bold, decisive, and skilled in battle.
Talent Book
Elegance
Boss
Ascension Materials
ASC | LVL | HP | ATK | DEF | CRIT Rate | CRIT DMG | ATK% | Ascension Materials |
0 | 1 | 802 | 16 | 53 | 5% | 50% | 0% | |
20 | 2061 | 42 | 135 | 5% | 50% | 0% | ||
1 | 20 | 2661 | 54 | 175 | 5% | 50% | 0% | 1 3 3 20,000 |
40 | 3985 | 81 | 262 | 5% | 50% | 0% | ||
2 | 40 | 4411 | 90 | 289 | 5% | 50% | 6% | 3 2 10 15 40,000 |
50 | 5074 | 104 | 333 | 5% | 50% | 6% | ||
3 | 50 | 5642 | 115 | 370 | 5% | 50% | 12% | 6 4 20 12 60,000 |
60 | 6305 | 129 | 414 | 5% | 50% | 12% | ||
4 | 60 | 6731 | 137 | 442 | 5% | 50% | 12% | 3 8 30 18 80,000 |
70 | 7393 | 151 | 485 | 5% | 50% | 12% | ||
5 | 70 | 7818 | 160 | 513 | 5% | 50% | 18% | 6 12 45 12 100,000 |
80 | 8481 | 173 | 556 | 5% | 50% | 18% | ||
6 | 80 | 8907 | 182 | 584 | 5% | 50% | 24% | 6 20 60 24 120,000 |
90 | 9570 | 195 | 628 | 5% | 50% | 24% |
BURST SUPPORT Build 👍
Sara is a quickswap support who is able to buff your active characters via its Crowfeather mechanics. When Sara uses her Elemental Skill, her next Charged Shot will leave a Crowfeather on the target location and after a short while, the Crowfeather explodes and the active character in its AoE will benefit from Sara's ATK buff, which scales with her Base ATK. At [C2], you can skip the Charged Shot as it immediately drops a Crowfeather, and save it for later on if you wanna swap back to her to extend her buffs. You can also use Elemental Skill followed by Elemental Burst so that she benefits from the Crowfeather dropped by her Elemental Skill, then swap to other character so that character can benefit from Sara's ATK buff. It's worth mentioning that Sara's Crit DMG buff at [C6] doesn't snapshot and it also doesn't show on the stats page, so don't freak out when you don't see it there. Regarding Weapon Choices: Weapons here are ranked based on their Base ATK to maximize Sara's ATK buff. Polar Star: This is the best weapon for her personal damage, at the cost of having weaker buffing capabilities compared to Skyward Harp. Skyward Harp: This is the best all-rounder weapon. Combining both high personal damage, with the second best buffing capabilities of any weapon. Mouun's Moon: At [R5] this weapon performs similarly to Hunter's Path in personal damage while also giving you a stronger buff. Elegy for the End: The cooldown on this weapon's passive aligns perfectly with Sara's Elemental Burst cooldown. This weapon has lower base ATK if compared with Skyward Harp, but this weapon can be considered over Skyward Harp since Sara is able to trigger the weapon passive quite easily with her Elemental Burst to provide your party members with another 100 EM and 20% ATK buff for 12 seconds, it also has Energy Recharge substat which is very valuable on a Burst Support Sara. Making it her best buffing weapon at the cost of significantly reduced personal damage. Sacrificial Bow: The combination of high base ATK and a Energy Recharge substat makes this one of her best (4✩) weapon options in teams where she needs a Energy Recharge weapon to meet energy requirements and battery another Electro unit at the same time. Regarding Artifact Sets: Noblesse Oblige (4): Universal support set that is able to buff your party member's ATK by 20%, use this set on Sara if there's nobody else in the party who's equipping one. Prioritize Energy Recharge first until you can burst off cooldown
ABILITY TIP
For her Elemental Skill to generate particles, you need to perform a Charged Shot to place a Crowfeather after casting her Elemental Skill. If the Crowfeather explosion hits an enemy, it generates 3 particles. Crowfeathers generated from Sara's [C2] do NOT generate particles.
MAIN STATS
Energy Recharge / ATK%
Electro DMG
Crit Rate / DMG
SUB STATS
1. Energy Recharge
2. Crit Rate / DMG
3. ATK%
4. Flat ATK
TALENT PRIORITY
Skill
Burst
WEAPONS
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12%/15%/18%/21%/24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by (10/20/30/48%)/(12.5/25/37.5/60%)/(15/30/45/72%)/(17.5/35/52.5/84%)/(20/40/60/96%). The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
ATK
608
CRIT Rate
33.1%
1
Polar Star
Echoing Ballad
Increases CRIT DMG by 20%/25%/30%/35%/40%. Hits have a 60%/70%/80%/90%/100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4/3.5/3/2.5/2s.
ATK
674
CRIT Rate
22.1%
2
Skyward Harp
At the End of the Beast-Paths
Gain 12%/15%/18%/21%/24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160%/200%/240%/280%/320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
ATK
542
CRIT Rate
44.1%
3
Hunter's Path
The Cleansing Form
HP is increased by 16%/20%/24%/28%/32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%/25%/30%/35%/40%. This will take effect whether the character is on-field or not.
ATK
542
CRIT DMG
88.2%
4
Aqua Simulacra
Rule by Thunder
Increases ATK by 20%/25%/30%/35%/40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by (12/24/40%)/(15/30/50%)/(18/36/60%)/(21/42/70%)/(24/48/80%). The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
ATK
608
CRIT DMG
66.2%
5
Thundering Pulse
Strong-Willed
Increases Normal and Charged Attack DMG by 12%/15%/18%/21%/24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8%/10%/12%/14%/16% every 0.1s the arrow is in the air for up to 5 times.
ATK
608
ATK
49.6%
6
Amos' Bow
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12%/0.15%/0.18%/0.21%/0.24%. A maximum of 40%/50%/60%/70%/80% increased Elemental Burst DMG can be achieved this way.
ATK
565
ATK
27.6%
7
Mouun's Moon
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60/75/90/105/120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100/125/150/175/200 and increases ATK by 20%/25%/30%/35%/40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
ATK
608
Energy Recharge
55.1%
8
Elegy for the End
Oppidan Ambush
While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2%/2.5%/3%/3.5%/4% every second up to a max of 20%/25%/30%/35%/40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4%/5%/6%/7%/8% per second until it reaches 0%.
ATK
565
ATK
27.6%
9
Alley Hunter
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by (6%/10%/14%)/(7.5%/12.5%/17.5%)/(9%/15%/21%)/(10.5%/17.5%/24.5%)/(12%/20%/28%) respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
ATK
565
Energy Recharge
30.6%
10
Fading Twilight
Verdant Wind
Upon hit, Normal and Charged Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40%/50%/60%/70%/80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14/13/12/11/10s.
ATK
510
CRIT Rate
27.6%
11
The Viridescent Hunt
Press the Advantage
After defeating an enemy, ATK is increased by 12%/15%/18%/21%/24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
ATK
565
CRIT DMG
36.8%
12
Blackcliff Warbow
Composed
After damaging an opponent with an Elemental Skill, the skill has a 40%/50%/60%/70%/80% chance to end its own CD. Can only occur once every 30/26/22s/19/16ss.
ATK
565
Energy Recharge
30.6%
13
Sacrificial Bow
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36%/45%/54%/63%/72% for 10s.
ATK
510
ATK
41.3%
14
Prototype Crescent
Windfall
CRIT Hits have a 60%/70%/80%/90%/100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12/10.5/9/7.5/6s.
ATK
454
Energy Recharge
61.3%
15
Favonius Warbow
Archer's Message
Charged Attack hits on weak points deal an additional 100%/125%/150%/175%/200% ATK DMG as CRIT DMG. Can only occur once every 10s.
ATK
448
CRIT DMG
31.2%
16
Messenger
ARTIFACTS
3
2 Set Bonus
Elemental Burst DMG +20%
4 Set Bonus
Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
2 Set Bonus
Electro DMG Bonus +15%
4 Set Bonus
Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
Normal Attack: Tengu Bowmanship
Normal Attack
Perform up to 5 consecutive shots with a bow.
Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG.
When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Tengu Stormcall
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.
The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
The tengu race have never lacked for exceptional talents who have received an Electro Vision. It's just that they often habitually chant praises to the Electro Archon while manipulating Electro. The chants go something like this
"Show forth your might, O praiseworthy Narukami, and grant this supplicant your thunderous might! Sowaka!"
Subjugation: Koukou Sendou
Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG.
Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.
The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
Sara departed from her people, the tengu, and also temporarily lost her faith in the Tenryou Commission. But once the clouds over her heart cleared, she found her own lightning anew.
Passive Talents
Immovable Will
While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%.
Decorum
When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s.
Land Survey
When dispatched on an expedition in Inazuma, time consumed is reduced by 25%.
Crow's Eye
When Tengu Juurai grant characters ATK Bonuses or hits opponents, the CD of Tengu Stormcall is decreased by 1s.
This effect can be triggered once every 3s.
Dark Wings
Unleashing Tengu Stormcall will leave a weaker Crowfeather at Kujou Sara's original position that will deal 30% of its original DMG.
The War Within
Increases the Level of Subjugation: Koukou Sendou by 3.
Maximum upgrade level is 15.
Conclusive Proof
The number of Tengu Juurai: Stormcluster released by Subjugation: Koukou Sendou is increased to 6.
Spellsinger
Increases the Level of Tengu Stormcall by 3.
Maximum upgrade level is 15.
Sin of Pride
The Electro DMG of characters who have had their ATK increased by Tengu Juurai has its Crit DMG increased by 60%.